Robert Tian

Berkeley, CA · (510) 660-2458 · robertian23@berkeley.edu

I am an incoming third-year at UC Berkeley studying Electrical Engineering and Computer Sciences, as well as Data Science and Economics.


Education

University of California, Berkeley

College of Engineering (COE)
College of Computing, Data Science, and Society (CDSS)
B.S. Electrical Engineering & Computer Sciences, B.A. Data Science (economics emphasis)

GPA: 3.82/4.00

Relevant Coursework
CS 61A: The Structure and Interpretation of Computer Programs
CS 61B: Data Structures
CS 61C: Great Ideas in Computer Architecture (Machine Structures)
CS 70: Discrete Mathematics and Probability Theory
CS 161: Computer Security
EECS 127: Optimization Models in Engineering

DATA C8: Foundations of Data Science
DATA 88E: Economic Models
DATA C100: Principles and Techniques of Data Science
DATA C101: Data Engineering
DATA C104: Data Ethics

STAT 33B: Introduction to Advanced Programming in R
ENGIN 7: Introduction to Programming for Engineers
MATH 1B: Calculus II
MATH 53: Multivariable Calculus
PHYSICS 7A: Physics for Scientists and Engineers I
CS 197, 198, 199: Field Study, Special Topics, Supervised Independent Study
CS 399: Professional Preparation: Supervised Teaching of Computer Science
August 2023 - May 2027 (expected graduation)

Experience

Software & Data Engineer

Tesla, Inc.

Data engineering & analytics for Tesla's Gigafactory Nevada.

Incoming Winter/Spring 2026

Software & Data Engineer

Formula Electric at Berkeley (FEB)

FEB is UC Berkeley's premier FSAE EV team; every year we build a custom, in-house electric race car from the ground up, starting from first-principle-justified electrical and mechanical design concepts. Currently, we are preparing SN4, our fourth ever car, for competition in June 2025. After this, we shall begin the iterative process again and start designing our next car, SN5.

I am a member of the simulations-algorithms subteam, responsible for vehicle dynamics modeling, accumulator analysis, and optimal laptime calculations. These simulations are crucial for understanding and deciding aerodynamic and vehicle dynamic design choices (e.g. wing and frontal area, tire size and type, etc). Previously, we have developed custom point mass models, but we have advanced to a bicycle model built using Guass-Legendre Collocation and nonlinear programming (NLP) optimization. As of recently, we are most focused on refining our model for better convergence through methods, such as regularization and warm start. You can read more about the basis of our model here.

September 2024 - Present

Low Voltage Systems Lead & Accumulator Engineer

SURGE Electric Motorcycles at Berkeley

SURGE is a new club at UC Berkeley --- less than two years young --- and we are aiming to build a custom electric motorcycle for the annual AHRMA Formula Lightning Race, similar to FEB in FSAE EV. For our first bike, we have been working to convert a traditional combustion engine motorcycle (2004 Honda CBR 600RR) into an electric one by swapping the engine with an electric motor.

I have been working on assembling our custom battery pack (26s4p lithium ion) and researching low voltage components (BMS system, motor controller, dashboard, throttle, etc). In future semesters, we plan on designing and building a bike with a custom chassis, as well as expanding our battery pack.

September 2024 - Present

Software Engineer Intern

Rehabilitation In Augmented Reality (REIA)

REIA is an on-going research project at the intersection of human-computer interaction (HCI) and neurology, aimed at providing a novel approach to stroke physical rehabilitation through mixed reality (MR). The ultimate goal of this project is to build a system capable of providing patients who have suffered stroke the ability to participate in physical therapy in the comfort of their own home, through virtual/remote consultations with medical professionals. Traditional stroke physical rehabilitation is very costly, not always accessible, and time-consuming for both patients and physical therapists, so this project hopes to bring accessibility and affordability to patients, and scalability to medical professionals.

Through this system, patients are able to video call therapists from a VR headset (i.e. Meta Oculus Quest 3); therapists will join via a custom portal, with access to patient notes, history, progress, videos, etc. During a consultation, patients will engage in physical therapy training scenarios just as they would in real life, only in augmented reality (AR) in their own home. These virtual training scenarios, such as reaching and grasping for an apple, have been replicated from physical scenarios that are considered standard medical practice for stroke rehabilitation.

The headsets used have advanced position and rotation tracking capabilities for upper extremities, allowing for data collection and trajectory evaluation; we also have the ability record patient movements in virtual reality (VR). I helped develop the pipeline for uploading and storing the numerical data and recordings from the headset and Unity to Google Cloud as well as creating evaluation criteria for patient movements through multivariate dynamic time-warping. Another feature of REIA is the LLM-based Scenic generation of virtual training scenarios by processing clinician annotations and instructions from consultations with patients.

The component I spent the most time on is efficient representation of large point clouds in 3D space through voxelization. The headset will record tens of thousands of points while a patient completes training scenarios, concentrated in areas reachable by a stroke patient's hand. Clinicians seek to view patients' reachable area for tracking progress and better catering training scenarios; to do this, one has to calculate the intersection of these points with other virtual objects (i.e. tables, shelves, etc.), but more efficiently by generalizing points into voxels (3D equivalent of pixels). Now, tens of thousands of points can be accurately represented by only a few hundred voxels. Read more about voxelization and 3D space representation here.

This research project is under the facilitation of the UC Berkeley EECS Department and in collaboration with and under guidance of Stanford Medicine and UCSF Neurorecovery Clinic.

May 2024 - Present

Teaching

Teaching Assistant

UC Berkeley Management, Entrepreneurship, Technology Innovation Academy (M.E.T. ia)

The Management, Entrepreneurship, Technology (M.E.T.) is a dual-degree program at UC Berkeley, offering a B.S. in both and engineering field and Business Administration (through the College of Engineering and Haas School of Business). M.E.T. offers a summer accelerator-type program, Innovation Academy, aimed at giving high school students hands-on experience with product design, development, and delivery. The TAs play a large role in developing the curriculum and mentoring/advising student groups and their products.

May 2025 - August 2025

Course Coordinator - CS 61B

Computer Science Mentors (CSM)

CSM is the largest CS education organization at UC Berkeley, offering small group tutoring for seven of the largest undergraduate CS/EECS courses at the university. Junior Mentors (JMs) lead tutoring sections of around five current students enrolled in the course; a group of JMs form a "family" led by a couple Senior Mentors (SMs). Each course has two course coordinators who communicate directly with SMs regarding course logistics, pedagogy for JMs, etc. CS 61B (Data Structures) is one of the larger courses of CSM and at UC Berkeley.

Originally joining CSM as a Content Mentor (CM) for CS 61B (Data Structures), where I focused on creating worksheet questions and walkthrough materials, on top of teaching a section, I continued working with content as a Senior Content Mentor. Here is a worksheet I wrote on sorting. Now, I help manage the course serving as one of the CS 61B coordinators.

April 2025 - Present

Lead Course Instructor - CS 198 & Head of Education

Extended Reality at Berkeley (XR@B)

Among the various career events and hackathons that XR@B hosts and participates in is the "Extended Reality Development" DeCal, run and taught by a team of undergraduate instructors. The course provides an in-depth introduction to the principles, techniques, applications, and social implications AR/VR development using Unity and Meta's Oculus Quest 2/3's. This DeCal has been around for 5+ years and has a set of lab and homework assignments which have gone through many iterations. The lead course instructor is responsible for facilitating logistics between the university, sponsoring professor(s), and other student instructors.

January 2025 - Present

Tutoring Committee

Eta Kappa Nu - Mu Chapter (IEEE-HKN EECS Honor Society)
UC Berkeley hosts one the most active chapters of HKN, an international honor society for computer engineers. Out of eight total committees, Tutoring hosts tutoring hours and exam review sessions for both lower and upper division EECS/CS courses. We also develop "crib sheets" for material taught in these courses (in-depth notes with proofs, derivations, etc). A crib sheet on Balanced Trees (B-Trees) that I wrote can be found here.

October 2024 - Present

Interests

Apart from school, work, class, and clubs, I enjoy spending my time exercising and in the great outdoors: lifting, mountain biking, riding motorcycles, skiing, and rock-climbing.