University of California, Berkeley
B.S. Electrical Engineering & Computer Sciences, College of Engineering (COE)
B.A. Data Science, College of Computing, Data Science, and Society (CDSS)
B.S. Electrical Engineering & Computer Sciences, College of Engineering (COE)
B.A. Data Science, College of Computing, Data Science, and Society (CDSS)
Ripple
Agentic AI evaulator methods and pipeline development.
Tesla, Inc.
Data pipelines and optimization models at Tesla Gigafactory Nevada (GFNV).
Formula Electric at Berkeley (FEB)
Vehicle dynamics modeling and optimization for FSAE EV race car design. Gauss-Legendre collocation and nonlinear programming (NLP) minimum laptime problem.
Rehabilitation In Augmented Reality (REIA)
Meta Quest 3 and Unity development for mixed reality solutions for stroke physical rehabilitation. Voxelization of large point clouds for efficient 3D scene representation.
UC Berkeley M.E.T. Innovation Academy
Joint business and engineering summer accelerator program for high-school students.
Computer Science Mentors (CSM)
Coordinate logistics, pedagogy, and content for CSM's CS 61B (Data Structures), after previously serving as a Course Coordinator, Senior Content Mentor, Content Mentor.
Extended Reality at Berkeley (XR@B)
Lead a team of undergraduate instructors teaching XR@B's "Extended Reality Development" DeCal — an in-depth introduction to AR/VR development using Unity and Meta Quest 2/3.
Eta Kappa Nu — Mu Chapter (IEEE-HKN)
Host tutoring hours, run exam review sessions, and write crib sheets for lower- and upper-division EECS/CS courses through UC Berkeley's HKN chapter.
Apart from school, work, and clubs, I enjoy spending my time outdoors and in motion: